docs(godot): Add Steam, SteamOS, and Proton support page#17115
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docs(godot): Add Steam, SteamOS, and Proton support page#17115
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Document automatic Steam environment detection added in SDK 1.5.0, including the steam tag, Proton runtime filtering, and a troubleshooting section for the scout runtime libcurl incompatibility. Refs getsentry/sentry-godot#613 Co-Authored-By: Claude <noreply@anthropic.com>
The Steam version of the Godot editor is locked to the scout runtime, which has the libcurl incompatibility. Recommend using the standalone editor from godotengine.org instead. Co-Authored-By: Claude <noreply@anthropic.com>
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JoshuaMoelans
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Mar 25, 2026
mujacica
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jpnurmi
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Mar 25, 2026
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| ``` | ||
| ERROR: Can't open dynamic library: libsentry.linux.debug.x86_64.so. | ||
| Error: libcurl.so.4: version `CURL_OPENSSL_4' not found |
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Such errors keep popping up in many contexts. Maybe we should consider resolving the symbols at runtime with dlopen() + dlsym()... 🤔
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I was wondering myself what could be the right solution here. If I remember correctly from my past investigation, there was some conundrum in the past with the Debian-shipped libcurl, and the one in the scout container exactly has that problem. I don't recall specifics.
We could try detecting bad lib and container environment, and try locating the right lib from the host. Steam runtime should provide the host FS at /run/host.
coolguyzone
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Mar 25, 2026
Co-authored-by: Alex Krawiec <alex.krawiec@sentry.io>
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DESCRIBE YOUR PR
Add a new documentation page for Steam environment support in the Godot SDK (added in 1.5.0).
Covers automatic Steam detection (
steamtag, Proton runtime filtering) and troubleshooting for thescoutruntime libcurl incompatibility, including a warning about the Godot editor on Steam being locked toscout.scoutruntime incompatibility sentry-godot#613IS YOUR CHANGE URGENT?
Help us prioritize incoming PRs by letting us know when the change needs to go live.
SLA
Thanks in advance for your help!
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