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Pull requests list

Make CPU visibility systems ignore meshes tagged with NoCpuCulling entirely. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23107 opened Feb 22, 2026 by pcwalton Loading…
Only copy the current transform to the previous transform component if the latter is out of date. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23106 opened Feb 22, 2026 by pcwalton Loading…
Create an initial ImageSaver. A-Assets Load files from disk to use for things like images, models, and sounds C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23105 opened Feb 22, 2026 by andriyDev Loading…
Parallelize mark_meshes_as_changed_if_their_materials_changed. A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23103 opened Feb 21, 2026 by pcwalton Loading…
Add component info to BRP registry schema
#23102 opened Feb 21, 2026 by splo Loading…
Add the ability to set the number of cubes in many_cubes. A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23101 opened Feb 21, 2026 by pcwalton Loading…
bugfix: recompute inherited visibility when ChildOf component is removed A-Camera User-facing camera APIs and controllers. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23100 opened Feb 21, 2026 by HugoPeters1024 Loading…
bevy_anti_alias doesn't depend on bevy_post_process A-Rendering Drawing game state to the screen D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23098 opened Feb 21, 2026 by Zeophlite Loading…
Add configurable output_dir to EasyScreenRecordPlugin A-Dev-Tools Tools used to debug Bevy applications. C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23096 opened Feb 21, 2026 by hueypark Loading…
Remove bevy_gltf dependency on bevy_render A-Rendering Drawing game state to the screen D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23095 opened Feb 21, 2026 by Zeophlite Loading…
Add a setup Component derive helper A-ECS Entities, components, systems, and events D-Macros Code that generates Rust code D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#23093 opened Feb 21, 2026 by Runi-c Loading…
Add a DelayedCommands helper to support arbitrary delayed commands A-ECS Entities, components, systems, and events A-Time Involves time keeping and reporting C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23090 opened Feb 21, 2026 by Runi-c Loading…
The testbed_ui text scene should use a column layout #22976 A-UI Graphical user interfaces, styles, layouts, and widgets C-Testing A change that impacts how we test Bevy or how users test their apps M-Deliberate-Rendering-Change An intentional change to how tests and examples are rendered S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23077 opened Feb 20, 2026 by kaio-matos Loading…
testbed_2d texture atlas builder scene A-Rendering Drawing game state to the screen C-Examples An addition or correction to our examples C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23074 opened Feb 20, 2026 by ickshonpe Loading…
Panic fail-safe in real.rs during non-monotonic clock updates A-Time Involves time keeping and reporting C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples P-Crash A sudden unexpected crash S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23073 opened Feb 20, 2026 by fcarvajalbrown Loading…
Update getrandom requirement from 0.3 to 0.4 C-Dependencies A change to the crates that Bevy depends on
#23069 opened Feb 20, 2026 by dependabot bot Loading…
Update toml_edit requirement from 0.24.0 to 0.25.1 C-Dependencies A change to the crates that Bevy depends on
#23068 opened Feb 20, 2026 by dependabot bot Loading…
Bump super-linter/super-linter from 8.4.0 to 8.5.0 C-Dependencies A change to the crates that Bevy depends on
#23067 opened Feb 20, 2026 by dependabot bot Loading…
Makes Free Camera speed change exponential wrt scroll A-Camera User-facing camera APIs and controllers. A-Math Fundamental domain-agnostic mathematical operations C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23066 opened Feb 20, 2026 by kfc35 Loading…
Fix unsafe access of component metadata (change ticks) in bevy_ecs::storage::Table A-ECS Entities, components, systems, and events C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples D-Unsafe Touches with unsafe code in some way S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23065 opened Feb 20, 2026 by nils-mathieu Loading…
Fix volumetric rendering order problem A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23062 opened Feb 19, 2026 by dan-dozen Loading…
Add motion blur option to various stress tests A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23060 opened Feb 19, 2026 by greeble-dev Loading…
texture atlas top & left padding A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23056 opened Feb 19, 2026 by Wuketuke Loading…
Avoid AssetId::invalid in UI and sprite rendering A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23054 opened Feb 19, 2026 by greeble-dev Loading…
Docs: Fix up copypasta in Leave event A-Picking Pointing at and selecting objects of all sorts A-UI Graphical user interfaces, styles, layouts, and widgets C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#23051 opened Feb 19, 2026 by kfc35 Loading…
ProTip! Exclude everything labeled bug with -label:bug.